Product

Why we made the daily round async

The decision that shaped most of the rest of the product, and what it cost.

The choice

A live game together is more fun in the moment. An async one is the only version that includes everybody on a team spread across time zones. We picked the second, because a feature that excludes the same colleagues every day is not a team feature.

What it cost

Async meant building a content clock per team, a reveal that waits for the window rather than the last player, and a week that closes on the team's Friday rather than the server's. Live rooms exist for when you do want everyone at once — but they are the addition, not the default.

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Never goes backwards. Never lies about being done. Under a second on a good day.

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With your permission, we measure basic game usage, safe button/link interactions, and IP-based traffic data. We do not send your email, name, country, answers, or sign-in tokens to analytics. You can change this in Settings after signing in. Hearso also keeps anonymous totals of rounds, players, and live rooms without this permission; see the player guide.